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Manuale di istruzioni (spagnolo)
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File di testo (inglese)

                                  TURRICAN
  LOADING INSTRUCTIONS
  AMIGA
  To avoid the danger of computer-viruses please first turn off your Amiga and
  turn it on again after a few seconds. Amiga 1000 users must now insert the
  Kickstart-disk. As soon as the screen shows the icon of the Workbench-disk
  insert the game-disk into drive DF0. The program will start automatically.
  ATARI ST
  Turn off your computer and insert DISK 1 into drive A. As soon as you turn on
  your computer again the computer will load and start the game automatically.
  Follow the instructions on the screen.
  C 64 Disk
  Insert the game-disk into your disk-drive, enter Load ":*",8,1 and press
  RETURN. The program will then start automatically. Follow the instructions on
  the screen.
  C 64 Tape
  Insert the rewound game-tape into the Datasette. Now press SHIFT and RUN/STOP
  simultaneously. Press PLAY on your recorder afterwards. The program will start
  automatically. Follow the instructions on the screen.
  AMSTRAD Disk
  Insert the disk into your drive, side A showing face up. Then enter CPM and
  press RETURN. The game will load and start automatically. Follow the
  instructions on the screen.
  AMSTRAD Tape
  Owners of a CPC 664, 6128, or 464 with a disk-drive have to enter TAPE and then
  press RETURN. Insert the rewound tape into the data-recorder, side A showing
  face up. Press CONTROL and ENTER simultaneously, then press PLAY on your
  data-recorder. The game will start automatically. Follow the instructions on
  the screen.
  SPECTRUM Disk
  Turn your computer off, and then on again. Insert the disk into your drive,
  side A showing face up. Now select item LOADER from the menu, and press the
  ENTER-key. The game will start automatically. Follow the instructions on the
  screen.
  SPECTRUM Tape
  Owners of a +3 first select item +3 BASIC from the On-menu and press the
  ENTER-key. Insert the rewound tape into the data-recorder, side A showing face
  up. Now enter LOAD"" and press the ENTER-key. The game will load and start
  automatically. Follow the instructions on the screen.
  PROLOGUE
  A story of times long gone by, tells us of the three-headed Morgul, who lives a
  secluded life in his kingdom. This Morgul is the cause of all the fears and
  nightmares of mankind. It is furthermore said, that in ancient times he was
  banished to an unknown dimension by the hero Devolon. Fear and sleepless nights
  disappeared out of the people's lives.
  For some time now people have again been tormented by nightmares and suffer
  from a serious state of dread and fear. Hardly anybody dares to set a foot onto
  the streets at night and a dreadful fear that Morgul has returned to his
  kingdom is alive in the people's minds again. As the only man on earth whose
  courage has not yet deserted him, you are sent off, once again to free human
  kind from its burdon of fear. You have been armed with the latest weapons and
  technical equipment for this mission. Find Morgul in his kingdom, and destroy
  him for once and for all.
  THE GAME
  In Turrican you will guide your hero through five different worlds, in which he
  will be confronted by various perils. Three of these worlds extend over three
  levels, the remaining two worlds over two levels. Ever changing enemies, will
  constantly try to destroy you. You will have to use your weapons skilfully in
  order to survive the varied levels. To aid you in battle, you may gather up
  weapons and other extras on your way, e.g. forceshields and extra lives.
  Examine every level closely you will find new surprises and useful items
  everywhere.
  HOW TO WORK THE GAME
  General information: The game is played with joystick and keys. Owners of an
  Amiga may use a joystick with two independent firebuttons. This is explained
  below.
  Moving
            Player jumps
            Gyroscope transforms into player
                                    /--|
                                  --o  o--/
                                 /  |  |
    Moves Player/ Gyroscope left    /--\  Moves Player/ Gyroscope
                                 --/    |                   right
                                        |
                             Player ducks away
                              and press SPACE:
                   Player will transform into a gyroscope
  Joystick up:
  Player jumps. If he is the gyroscope, he will transform back to normal again.
  Joystick down:
  Player ducks away, e.g. from enemies.
  Joystick down and press space (or Amiga: Joystick down and press second
  firebutton.)
  The player will transform into a gyroscope. While in this state the player is
  invincible and will destroy enemies on touch. The gyroscope spins
  automatically, and can only be directed to move left or right with the
  joystick. This shape also allows you to pass through narrow corridors. The
  player may transform into a gyroscope 3 times in every life.
  Joystick left/right:
  Moves player left/right.
  Fire
        Pressing firebutton briefly
                                    /--|
                                  --*  o--/
                                 /  |  |
                                    /--\
                                 --/    |
                                        |
  Pressing firebutton briefly:
  Player fires. If you have already collected the multiple shot or the laser, the
  according weapon will be used. The multiple shot can be extended in up to two
  degrees by collecting the right symbols.
  In the first degree (basic equipment) the player fires 9 horizontal
  shots.
  In the second degree 3 salvos are fired simultaneously: 3 shots in a 30-degree
  angle upwards, 3 shots horizontally and 3 shots in a 30-degree angle downwards.
  The third degree resembles the second, except that the angle changes to 45
  degrees.
  The laser fires horizontally, and can be extended by gathering up the
  corresponding symbols. Its length extends from an eighth to half of the width
  of the screen. The laser has a high penetration rate, making it very effective
  when fighting against several enemies simultaneously.
  Activate a mine
                                    /--|
                                  --*  o--/
                                 /  |  |
                                    /--\
                                 --/    |
                                        |
                 Joystick down while holding the firebutton
  Joystick down while holding the firebutton:
  The player activates a mine. The mine is placed on the ground and explodes
  shortly afterwards. Various enemies walking the ground can be dealt with in
  this manner.
  Activate a flash
                  Holding firebutton
                                    /--|
                                  --*  o--/
         Lightning rotates anti- /  |  |
         clockwise                  /--\  Lightning rotates clockwise
                                 --/    |
                                        |
  Holding firebutton:
  The player can activate a flash of lightning and may direct it (as long as the
  firebutton is held), by moving the joystick left (lightning rotates
  anti-clockwise) or right (lightning rotates clockwise). The lightning can take
  on different lengths. At the begining of the game it stretches over half the
  width of the screen. By gathering up extras it can be extended to stretch over
  the whole width of the screen.

Pressing SPACE:

Space

On Amstrad RETURN

  Activates two energy lines, moving right and left at the full height of the
  screen. All enemies in range will be destroyed. However, if an obstacle bars
  the way, the line will be stopped.
  

Press F 7

F 7

On Amiga ALT or AMIGA

On Amstrad ENTER.

  The player throws a grenade. Hitting an obstacle or an end-level-monster has
  the effect of a startbomb, killing every enemy on the screen. Against other
  enemies it works like a shot with high penetration.
  
CTRL

Pressing CTRL: Pauses game. Press the firebutton again to continue.

S

Amiga only: Sound on/off

  During his mission the player will find different symbols with useful
  functions. Here's a listing:
  Red           -    activates multiple shot; if already active, it will be
                     extended
  Green         -    activates laser; if already active, it will be extended
  Blue          -    extends lightning
  Light blue    -    activates force shield, making the player invincible for a
                     short duration. Enemies will be destroyed on touch during
                     this time.
  Yellow 'P'    -    recharges vitality
  White 'G'     -    the player gains a grenade
  White 'M'     -    the player gains a mine
  White 'L'     -    the player gains an energy line
  Grey '1 up'   -    the player gains an extra life
  Diamonds      -    once the player has gathered up 300 diamonds, he recieves
                     another 'CONTINUE', i.e. having the chance of continuing a
                     game after all lives have been lost.
  The player has 3 lives at the start of each game. He can lose them in three
  ways:
  1. Time, indicated on the display, runs out. The screen display will announce
  TIME OUT.
  2. The player has lost all of his vitality. A loss of vitality occurs every
  time the player touches an enemy or is hit by enemy fire.
  3. The player falls into an abyss.
  If you lose a life the number of gyroscopes, mines, energy lines and grenades
  will be reset to 3. Lightning, multiple shot and laser will be reduced, if not
  already to minimum strength.
  THE DISPLAY
  The player can gain the following information from the display (from left to
  right)
  1. Number of lives
  2. Number of gyroscopes (above the lives-indicator)
  3. Number of CONTINUES
  4. Time
  5. Number of diamonds
  6. Number of grenades
  7. Number of mines
  8. Number of energy lines
  9. Score
  10. Vitality (above score)
  If you achieve a top score you may enter the highscore table.
  After entering your name press RETURN. Then a menu will appear. Enter the main
  menu by pressing the firebutton. Pressing the S-key will prompt a request to
  insert side 1 of your disk. Return to the menu by pressing the RUN/STOP-key, or
  press the firebutton to save a highscore.



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