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manuali_di_istruzioni_boulder_dash_cpc [2011/07/22 17:48] ataru_75 [File di testo (inglese)] |
manuali_di_istruzioni_boulder_dash_cpc [2011/07/23 04:00] (versione attuale) ataru_75 [File di testo (inglese)] |
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=====File di testo (inglese)===== | =====File di testo (inglese)===== | ||
- | ===BOULDER DASH=== | + | BOULDER DASH\\ |
- | ===GAME OBJECTIVE=== | + | GAME OBJECTIVE\\ |
The objective of Boulder Dash is to search throughout each CAVE and collect as\\ | The objective of Boulder Dash is to search throughout each CAVE and collect as\\ | ||
- | many Jewels in as short a time as possible. Once the indicated amount of Jewels\\ | + | Jewels in as short a time as possible. Once the indicated amount of Jewels\\ |
- | have been collected, the door to the mysterious escape tunnel is revealed and\\ | + | been collected, the door to the mysterious escape tunnel is revealed and\\ |
- | you go to the next level. Strategy and planning will help you master the\\ | + | go to the next level. Strategy and planning will help you master the\\ |
"physics" of Boulder Dash. Boulders drop predictably enough, but you and\\ | "physics" of Boulder Dash. Boulders drop predictably enough, but you and\\ | ||
- | Rockford also have to block growing Amoebas, transform Butterflies, outmanoeuvre\\ | + | also have to block growing Amoebas, transform Butterflies, outmanoeuvre\\ |
Fireflies, and overcome other numerous obstacles. \\ | Fireflies, and overcome other numerous obstacles. \\ | ||
- | ===CHANCES:=== | + | CHANCES:\\ |
Each player starts with 3 chances. Bonus tries are awarded after every 500\\ | Each player starts with 3 chances. Bonus tries are awarded after every 500\\ | ||
points. The tunnels created by Rockford will "shimmer" when you are awarded a\\ | points. The tunnels created by Rockford will "shimmer" when you are awarded a\\ | ||
bonus try. A bonus is also earned by completing a Playable intermission.\\ | bonus try. A bonus is also earned by completing a Playable intermission.\\ | ||
- | ===CAVES AND LEVELS:=== | + | CAVES AND LEVELS:\\ |
- | There are 16 CAVES, each comprising of several scrolling screens, numbered A to\\ | + | each comprising of several scrolling screens, numbered A to\\ |
P. Each CAVE, has 5 Difficulty Levels. To select a different CAVE, move the\\ | P. Each CAVE, has 5 Difficulty Levels. To select a different CAVE, move the\\ | ||
joystick arm left or right when you are in the menu screen. To select a\\ | joystick arm left or right when you are in the menu screen. To select a\\ | ||
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(* = Selectable) \\ | (* = Selectable) \\ | ||
- | ===SCORING:=== | + | SCORING:\\ |
The current point value is shown on the top left of the play screen, to the\\ | The current point value is shown on the top left of the play screen, to the\\ | ||
right of the picture of a Jewel. The number of points per Jewel changes. The\\ | right of the picture of a Jewel. The number of points per Jewel changes. The\\ | ||
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difficulty selections as follows:\\ | difficulty selections as follows:\\ | ||
- | ===PLAYABLE INTERMISSIONS:=== | + | PLAYABLE INTERMISSIONS:\\ |
There are 4 short interactive puzzles which you are entitled to play after\\ | There are 4 short interactive puzzles which you are entitled to play after\\ | ||
completing CAVES D, H, L and P. There is no penalty for not playing, or losing,\\ | completing CAVES D, H, L and P. There is no penalty for not playing, or losing,\\ | ||
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receive a bonus Rockford.\\ | receive a bonus Rockford.\\ | ||
- | ===GAME ELEMENTS:=== | + | GAME ELEMENTS:\\ |
ROCKFORD. This little fellow is the star of the game! Rockford has the power to\\ | ROCKFORD. This little fellow is the star of the game! Rockford has the power to\\ | ||
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- | ===STRATEGY/TIPS:=== | + | STRATEGY/TIPS:\\ |
ROCKFORD. Rockford can affect an object that is next to him without moving into\\ | ROCKFORD. Rockford can affect an object that is next to him without moving into\\ |
Traccia: