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manuali_di_istruzioni_boulder_dash_cpc [2011/07/22 17:48]
ataru_75 [File di testo (inglese)]
manuali_di_istruzioni_boulder_dash_cpc [2011/07/23 04:00] (versione attuale)
ataru_75 [File di testo (inglese)]
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 =====File di testo (inglese)===== =====File di testo (inglese)=====
  
-===BOULDER DASH===+BOULDER DASH\\
  
-===GAME OBJECTIVE===+GAME OBJECTIVE\\
  
 The objective of Boulder Dash is to search throughout each CAVE and collect as\\ The objective of Boulder Dash is to search throughout each CAVE and collect as\\
-many Jewels in as short a time as possible. Once the indicated amount of Jewels\\ +Jewels in as short a time as possible. Once the indicated amount of Jewels\\ 
-have been collected, the door to the mysterious escape tunnel is revealed and\\ +been collected, the door to the mysterious escape tunnel is revealed and\\ 
-you go to the next level. Strategy and planning will help you master the\\+go to the next level. Strategy and planning will help you master the\\
 "physics" of Boulder Dash. Boulders drop predictably enough, but you and\\ "physics" of Boulder Dash. Boulders drop predictably enough, but you and\\
-Rockford also have to block growing Amoebas, transform Butterflies, outmanoeuvre\\+also have to block growing Amoebas, transform Butterflies, outmanoeuvre\\
 Fireflies, and overcome other numerous obstacles. \\ Fireflies, and overcome other numerous obstacles. \\
  
-===CHANCES:===+CHANCES:\\
 Each player starts with 3 chances. Bonus tries are awarded after every 500\\ Each player starts with 3 chances. Bonus tries are awarded after every 500\\
 points. The tunnels created by Rockford will "shimmer" when you are awarded a\\ points. The tunnels created by Rockford will "shimmer" when you are awarded a\\
 bonus try. A bonus is also earned by completing a Playable intermission.\\  bonus try. A bonus is also earned by completing a Playable intermission.\\ 
  
-===CAVES AND LEVELS:=== +CAVES AND LEVELS:\\ 
-There are 16 CAVES, each comprising of several scrolling screens, numbered A to\\+each comprising of several scrolling screens, numbered A to\\
 P. Each CAVE, has 5 Difficulty Levels. To select a different CAVE, move the\\ P. Each CAVE, has 5 Difficulty Levels. To select a different CAVE, move the\\
 joystick arm left or right when you are in the menu screen. To select a\\ joystick arm left or right when you are in the menu screen. To select a\\
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 (* = Selectable) \\ (* = Selectable) \\
  
-===SCORING:===+SCORING:\\
 The current point value is shown on the top left of the play screen, to the\\ The current point value is shown on the top left of the play screen, to the\\
 right of the picture of a Jewel. The number of points per Jewel changes. The\\ right of the picture of a Jewel. The number of points per Jewel changes. The\\
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 difficulty selections as follows:\\ difficulty selections as follows:\\
  
-===PLAYABLE INTERMISSIONS:===+PLAYABLE INTERMISSIONS:\\
 There are 4 short interactive puzzles which you are entitled to play after\\ There are 4 short interactive puzzles which you are entitled to play after\\
 completing CAVES D, H, L and P. There is no penalty for not playing, or losing,\\ completing CAVES D, H, L and P. There is no penalty for not playing, or losing,\\
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 receive a bonus Rockford.\\ receive a bonus Rockford.\\
  
-===GAME ELEMENTS:===+GAME ELEMENTS:\\
  
 ROCKFORD. This little fellow is the star of the game! Rockford has the power to\\ ROCKFORD. This little fellow is the star of the game! Rockford has the power to\\
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-===STRATEGY/TIPS:===+STRATEGY/TIPS:\\
  
 ROCKFORD. Rockford can affect an object that is next to him without moving into\\ ROCKFORD. Rockford can affect an object that is next to him without moving into\\

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